ANVIL FX

Paulo Beto / ANVIL FX, Brazil
O músico, compositor e produtor Paulo Beto trabalha com música eletrônica desde 1989. Com o projeto anvil FX, lançou 2 cds: Lo-Fi Genesis e Miolo. Várias apresentações no exterior, produção de remixes (Otto, Mawaca) e trilhas para cinema e TV fazem parte de sua vivência musical. Traz na bagagem participações em trabalhos distintos como Tributo a Zé do Caixão e Homenagem a Rogério Duprat e CDs de Trio Mocotó e Walter Franco. Pesquisador da música eletroacústica, possui farto material sonoro e bibliográfico. Produziu remixes para Otto, Andrea Marquee e Mawaca. Desenvolve o trabalho de improvisação eletrônica “livre” com o grupo de música experimental LCD, que tem um CD lançado, 20 minutes of free improvisation in São Paulo no The Bside Project (selo Testing Ground).
ARCHTECT

Daniel Mye / ARCHTECT, Germany
Architect is one of Daniel Myer's many side projects, albeit one that has become a much bigger part of his musical life in recent years as his fascination with drum and bass has evolved. Labeling Architect strictly as a drum and bass project, however, would be a gross disservice. This is more complex, a side project where drum and bass meets IDM in the middle.
HECQ

Ben Lukas Boysen / HECQ, Germany
Whether under his artist moniker Hecq or as in-demand sound designer for film and tv, Ben Lukas Boysen has made a career out of transforming unusual sounds into compelling music. We visited Ben in his studio for a fascinating look at how he gathered and transformed the unconventional audio material for his latest endeavour, The Forge - a hugely versatile Pack that's part of the exclusive sound content in the upcoming Ableton Live 9 Suite.
Since 2003, Ben Lukas Boysen is writing, producing and performing music, specializing in sounddesign and composition.
The focus of every project is to find an efficient and direct way to leave a strong emotional impact, whether it is the production of an album or the conception and completion of a commercial project.
The concept of investing a lot of thought and therefore making every production special rather than settling with something fast and convenient is the driving force behind every project as well as the thought that every score, commission, track, or remix should get the same amount of attention and detail. In short: moving away from music and sound as a product and perceive every project as a customizable and individual challenge.
A number of clients like Cartier, BMW, Leica, Greenpeace, Lacoste or MTV have made use of this approach for their commercials, websites and general sound concepts.
Also different conferences such as; OFFF, Flash On The Beach, BD4D, Production companies/studios invited HECQ Audio to discuss this in workshops and lectures.
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Sound design is the process of specifying, acquiring, manipulating or generating audio elements. It is employed in a variety of disciplines including filmmaking, television production, theatre, sound recording and reproduction, live performance, sound art, post-production, and video game software development. Sound design most commonly involves the manipulation of previously composed or recorded audio, such as sound effects and dialogue. In some instances it may also involve the composition or manipulation of audio to create a desired effect or mood. A sound designer is one who practices the art of sound design.